- Fork — attack two pieces at the same time
- Pins — put an opponent's piece between the attack and the king / another more valuable piece forcing it to stay put
- Skewer — put an opponent's piece between the attack and a less valuable piece
- Discovered attack — move a piece to reveal an attack that was previously blocked by the piece moved (discovered check if the piece under attack is the king)
- Windmill — put piece in position to make a series of captures usually started with a sacrifice to lure opponent kn
- Interference — put a piece in a position that blocks the line of protection for an opponent and putting them in check allowing you to take one of the previously guarded pieces
- Overload advantage — when a piece is protecting multiple positions, take advantage of one of them since It will be unable to move
- Deflection — pull a piece that is currently protecting another piece away from its position
- Decoy — make a large sacrifice to get the king to a poison square
- X day attack — move piece into position where two pieces defend each other
- Zugzwang — move so your opponent only has bad moves To make — force their hand
- Zwischenzug — take advantage of check opportunities to capture incremental prices before taking the obvious piece
- Undermining — removing key defending piece often at a sacrifice to gain material
- Forcing a stalemate — bating opponent into a stalemate when you are otherwise in a losing situation
- Perpetual checks — getting to stalemate by perpetual checks when you are losing
- Under promoting — turning pawn into something below a queen when it presents a material advantage
- Queen sacrifice — bating opponent with your queen when it will lead to an advantage for you
- Exchange sacrifice — multiple move sacrifice for equal pieces when you are advantaged in the game already
- Clearance sacrifice — sacrifice one of you pieces that is otherwise in the way to get to a checkmate